Saturday, 4 February 2012

999

999: Nine Hours, Nine Persons, Nine Doors is a visual novel type puzzle game for the DS that I started playing sometime last year and after doing a couple of play throughs and getting 2 of the bad ending I got distracted by different games and didn't come back to it to get the other 4 endings.

A few days ago I decided to play it again and try to get the other endings. I originally got an ending that I already had but the second time a got a new one, then that one again, then another new one which seemed like it could be the proper ending until I saved and realised it wasn't then raged a little bit. I then decided to look up how the hell to get the true ending, and found that I had to get a particular ending before I could get the true one which really annoyed me at the time.

Now that I've played though that ending and the true ending I realise why it was like that. They could have made is so I didn't have to do that ending first but it is a great way to starting showing the telepathic field thing in use.

I absolutely love the proper ending. Some of it was a tad crazy but having the telepathic field play into the end really well was awesome.

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